Make Roblox games with AI
The component library your coding agent builds Roblox games with. Simpler, faster, cheaper.
Works with the agent you already use
Effects your agent finds in one search
600 effects from safety-scanned packs, each with a name and a plain description. Your agent asks for what it needs and gets it.
Browse all 600 effects →explosion/fireRed and black fire explosion burst with sparks and particles.
burst · 4s · bigexplosion/fire-circleOrange and black fire explosion burst with ring, sparks and flash.
burst · 1.4s · bigexplosion/electricOrange and grey electric explosion burst with glow, sparks and smoke.
burst · 1s · bigSounds, picked by how they sound
906 sounds, each described from the audio itself, so your agent picks the exact one. Press play.
Browse all 906 sounds →ui/click-2ui/click-9ui/hover-157% faster and 44% cheaper with the same model
Claude Opus built the same small obby twice: once on its own, once with Baseplate.
| Metric | Opus alone | Opus | Difference |
|---|---|---|---|
| Time to build | 451 s | 193 s | 57% faster |
| Cost | $3.17 | $1.78 | 44% cheaper |
| Output tokens | 48,470 | 20,640 | 57% fewer |
| Model calls | 22 | 13 | 41% fewer |
Method: one run per setup, the same prompt and the same model. Cost at Claude Opus list prices. Results vary with the game and the agent.
An easy yes for your studio
Free assets can hide scripts, change after you add them, or carry unclear licenses. Baseplate handles all three.
Scanned
Scripts stripped from every effect. Packs that fail are left out.
Pinned
Each effect is locked to the version we scanned. Changed packs are refused.
Licensed
Every sound is CC0 or public domain, free for commercial use.
Build your next Roblox game with AI.
claude mcp add baseplate -- npx -y baseplate-cli mcp